![]() ![]() ![]() Even if we had half the players, it might have been manageable. Now in single player it probably would have been a non-issue. No other changes needed to be made to the xml for hunger/growing or anything else for this issue and nobody else had to take skills in perks not related to their preferred stat. But a quick XML file edit to just keep the seeds in the ground after harvest like A19 (thats it) and feeding all of us with a 3 people doing the farming/hunting/cooking became possible without it being a full time job. The group hated the changes the devs made to hunger/farming, not fans at all. Recipe drops were the most important loot item in the game for 2 weeks. Animals on the map had a life expectancy measured in seconds. The vending machines turned into argument makers as starving people would try to rush the traders every morning to keep their food meters out of the red. We were spreading task around and even just the farming portion was too much for one skilled person to do to feed 5 -6 people, along with somebody else harvesting animals constantly and everybody trying to sustain off of their own found food as well. It just took too much to keep seeds going into the ground to keep a group fed. I had fully perked out LoTL and we were all contributing to scavaging farm plot materials (that I would craft), and we were barely keeping our food supplies up enough to not starve for our group. Thats why we ended up editing the xml file to keep the seed in the ground. I suppose that I've simply come to expect My "dread to come from wandering hordes" not from, "oh lord, time to harvest again
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